Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow is an action role-playing game released in 2003 by Konami. It is the third Castlevania game to be released for the Game Boy Advance. Producer Koji Igarashi, who had previously overseen the production teams for previous Castlevania games, was also in charge of Aria of Sorrow's development. Michiru Yamane, Takashi Yoshida, and Soshiro Hokkai returned to create the soundtrack. Junichi Murakami, the director, was new to the Castlevania series.
Aria of Sorrow is set in the year 2035 after Dracula has been imprisoned following a fight in 1999. The narrative follows Soma Cruz, a youngster who has been gifted occult strength as a result of being a prospective vessel for Dracula's rebirth, as he faces dark characters who want to inherit the undead lord's dominion. The game contains the same mix of elements from platform games and role-playing video games as Castlevania: Symphony of the Night (1997). Aria of Sorrow adds various series innovations, such as the "Tactical Soul" system, and uses a futuristic scenario as opposed to the medieval setting of previous Castlevania games.
Aria of Sorrow debuted in May 2003. Although it performed badly in Japan, selling 27,000 sales roughly one month after its debut, it was a financial success in the United States, selling over 158,000 units in the three months after its release. Aria of Sorrow was universally praised for its graphics, gameplay (especially the Tactical Soul System), soundtrack, and level design. Some reviewers regarded it as the finest Castlevania game since Symphony of the Night.
Platforms: Game Boy Advance
Link to buy: amzn.to/3wPBSqI