Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance is a 2005 tactical role-playing video game published by Nintendo for the GameCube. It was developed by Intelligent Systems and Nintendo SPD. It is the ninth main entry in the Fire Emblem series and the third to be released in the West. The gameplay, as in previous versions, relies around arranging characters on a battlefield to combat an opposing army. If a character is defeated in battle, they are eliminated from the game.
The action takes place on the fictitious continent of Tellius, which is populated by the humanoid Beorc and the shapeshifting Laguz. When the Beorc nation of Daein invades its neighbor, the kingdom of Crimea, the game starts. Ike and his comrades set out to re-establish Crimea's successor, Princess Elincia, in the kingdom. The gang travels throughout Tellius, forming alliances with various countries to liberate Crimea from Daein's authority and encountering ethnic tensions and long-standing hostility between the Beorc and the Laguz along the way.
Path of Radiance was developed for the GameCube following the popularity of the Title Boy Advance game Fire Emblem, marking the series' first home console entry since Fire Emblem: Thracia 776. The game is the series' first to offer 3D visuals, full-motion cutscenes, and voice acting. The series' shift to 3D posed several challenges for the creators. The localization team collaborated extensively with Intelligent Systems to ensure that the localization was as accurate as possible to the original Japanese. The game earned significant critical acclaim for its gameplay and plot upon release, however numerous journalistic blogs and publications criticized the game's visuals.
Platform: GameCube
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