Learn Blender 3D Modeling for Unity Video Game Development
Learn Blender 3D Modeling for Unity Video Game Development is aimed at anyone new to video game development (especially Unity game developers) who wants to learn 3D modeling, texture mapping, and simple animations with Blender from the ground up or simply expand their Blender capabilities to include 3D modeling. In other words, no prior modeling experience is required for this fantastic video course.
You will learn to create or edit props, design levels, apply material, and create simple animations for your games using Blender in this very clear and well organized course, and you will be able to Blend like a pro with a good working knowledge of all the most common tools for creating game props, building awesome levels, or tweaking your existing Unity Assets in this very clear and well organized course. Please keep in mind that this is not a Blender engine programming or game design course.
The entire course is broken down into six chapters and 72 sections that cover everything from the fundamentals to advanced topics. It includes a comprehensive introduction to animating without the use of bones or rigging, applying materials quickly with seamless textures, fine-tuning your final product with ambient occlusion texture maps, and more. You'll also learn how to UV Unwrap 3D objects, apply your own graphics, and more. This is definitely one of the best online modeling courses.
Who this course is for:
- This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform.
Requirements
- Students must have some working knowledge of video game development using Unity.
- Student has a respectable background in personal computing.
- Student has a drive to want to learn quickly.
- The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.
- Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)
- Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.
Course ratings: 4.8/5
Enroll here: https://www.udemy.com/course/learn-blender-3d-modeling-for-unity-video-game-development/