Learning Processing

Daniel Shiffman is an Assistant Arts Professor at NYU's Tisch School of the Arts' Interactive Telecommunications Program. Daniel, who is originally from Baltimore, graduated from Yale University with a BA in Mathematics and Philosophy and a Master's Degree from the Interactive Telecommunications Program. He is the author of Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction, as well as The Nature of Code (self-published through Kickstarter), a text and series of code examples about simulating natural phenomena in Processing.


Learning Processing, Second Edition is an approachable introduction to Processing, a free, open-source alternative to costly software and intimidating programming languages. This book is for the complete programming novice who has no prior experience. It teaches the fundamental programming building blocks required to create cutting-edge graphics applications such as interactive art, live video processing, and data visualization. Your learning curve is supported by step-by-step examples, detailed explanations, hands-on exercises, and sample code.


The book, a one-of-a-kind lab-style manual, gives graphic and web designers, artists, and illustrators of all stripes a head start on working with the Processing programming environment by providing instruction on the language's basic principles, followed by careful explanations of select advanced techniques. The book was created with a supportive learning experience in mind. It teaches object-oriented programming from the ground up within the fascinating context of interactive visual media, from algorithms and data mining to rendering and debugging.


This book is ideal for graphic designers and visual artists who want to learn programming but have no programming experience. It will also appeal to students enrolled in college and graduate courses in interactive media or visual computing, as well as those interested in self-study.


  • A step-by-step introduction to Processing, a free, open-source alternative to expensive software and intimidating programming languages.
  • No prior programming experience is required—this book is for complete beginners!
  • Your learning curve is supported by step-by-step examples, detailed explanations, hands-on exercises, and sample code.


Author: Daniel Shiffman

Link to buy: https://www.amazon.com/gp/aw/d/0123944430/

Ratings: 4.6 out of 5 stars (from 141 reviews)

Best Sellers Rank: #285,580 in Books

#25 in 3D Graphic Design

#402 in Introductory & Beginning Programming

#773 in Software Design, Testing & Engineering (Books)

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