Outward
Outward quickly eliminates the self-centered rescuer mindset that they've grown accustomed to in so many action RPGs. While other heroes deal with bandit camps before lunch and save the world before supper, Outward sits you down and tells you that you can't just go out and slaughter wolves without any training. In Outward, fights that are generally treated as instructional chaff are legitimate achievements.
Outward, to make matters worse or better in your perspective, continuously auto-saves your game. Your mistakes are irreversible, and death cannot be avoided by loading a recent save. You're likely to be knocked down a peg every time you die in a harsh marriage of Dark Souls and Minecraft, frequently leaving retracing your travels to retrieve lost stuff and missing progress you'd so closely treasured.
Outward's magic system is another treat, requiring you to irrevocably sell part of your overall health points for magical ability. Spells are hard-won and expensive investments, making even firing a basic fireball a luxury. Outward's split-screen co-op, especially when played online, adds fresh difficulties and humor to the premise of becoming a hero.
Publisher: Deep Silver
Developer: Nine Dots
Link to buy: amzn.to/3MJ15Z5