Practical Augmented Reality

Steve Aukstakalnis is the former Director of the National Science Foundation's Engineering Research Center for Computational Field Simulation's Virtual Environment and Interactive Systems Program. His research there centered on the use of stereoscopic visually-coupled visual displays and interactive methodologies in sectors such as architecture, engineering, scientific visualization, and national security.


This is the most complete and up-to-date guide on Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices' technologies, applications, and human aspects considerations. Among the best books on augmented reality, it provides complete coverage of both theory and practice, emphasizing cutting-edge displays, sensors, and other enabling technologies and tools that are already commercially accessible or will be shortly.


Beginning with a Foreword by NASA research scientist Victor Luo, Practical Augmented Reality delves into the mechanics of human sight, hearing, and touch, demonstrating how these perceptual mechanisms (and their performance ranges) influence the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices.


Case studies of real-world applications from gaming, entertainment, Big Data visualization, engineering, aeronautics and aerospace, military, medical, telerobotics, architecture, law enforcement, and geophysics are presented in the book. Clear, easy-to-understand descriptions, images, and illustrations of technologies like as the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more will be found. Functional diagrams and images demonstrate how these devices work and provide direct links to essential theoretical and practical knowledge.


The human factors of these systems are comprehensively considered in Practical Augmented Reality, including sensory and motor physiological restrictions, monocular and binocular depth cues, elements leading to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It finishes by examining the legal and societal consequences of new and upcoming AR, VR, and wearable technologies, as well as a look ahead to next-generation systems.


Author: Steve Aukstakalnis

Link to buy: https://www.amazon.com/Practical-Augmented-Reality-Technologies-Applications/dp/0134094239

Ratings: 4.3 out of 5 stars (from 28 reviews)

Best Sellers Rank: #765,699 in Books

#476 in Computer Graphics

#555 in Game Programming

#2,156 in Video & Computer Games


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