Real-time Rendering

"Real-Time Rendering" is actually the product of a huge collaboration among a number of industry specialists. It is the most recent volume in a series of three focal points on the most cutting-edge approaches for producing exceptional rendering results.


No prior understanding of rendering is required to comprehend this textbook, since it starts with the mathematical basics to help you get acquainted with the concept first. Only when you are pretty well-tuned to the pace of the book, it eventually moves to the complex methods often seen in games of the greatest quality. Though its major concentration is on rendering processes in video games, this book also goes into more depth regarding rendering than other architecture publications. In addition, the approaches presented in this book are fairly general and suitable for any rendering goal.


With 26 chapters, the writers of this text describe each stage of this intricate procedure in great detail. Therefore, after reading this handy book, you will have a comprehensive understanding of AR, VR, colors, texture, shading, illumination, light, transformation, processing, and rendering. Even better, the book was written in a very comprehensible style and is packed with references and examples to other useful publications. Therefore, we can say that "Real-Time Rendering" is one of the best books about architectural 3D rendering!


Author: Naty Hoffman, Eric Haines, Tomas Akenine-Möller

Year of Release: 1999

Score: 3.8 stars (from 164 reviews)

Source: Real Time Rendering
Source: Real Time Rendering
Source: Real Time Rendering
Source: Real Time Rendering

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