Top 10 Best Books On Computer Graphics
Computer graphics is the process of creating visuals using computers. Computer graphics is now a foundational technology in digital photography, movies, video ... read more...games, mobile phone and computer displays, and a wide range of specialized applications. A vast quantity of specialized hardware and software has been developed, with computer graphics hardware driving the displays of the majority of devices. It is a large and relatively new topic of computer science. We have created a list of the best books on computer graphics to help you learn more about them.
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Conrad Chavez is an author that focuses on digital photography and Adobe Creative Cloud processes. Conrad has written or co-written numerous books, including Adobe Photoshop Classroom in a Book (since its 2015 release) and the last three editions of Real World Adobe Photoshop for Photographers.
Andrew Faulkner is the creator and creative guru at Afstudio Design, with over 25 years of experience delivering design and photo-illustration services to a diverse clientele. His collaboration with Adobe Systems began in 1994, when he was asked to assist in the development of the first Adobe Classroom in a Book. He is a seasoned Photoshop user, and his digital collage illustration work has appeared in The Wall Street Journal, The New York Times, The Los Angeles Times, and The Washington Post.
Learn how to edit and enhance digital photographs. Using content-aware tools, you may easily remove backgrounds and repair photographs. Investigate innovative image enhancement filters that use machine learning and cloud processing. Quickly and precisely select subjects with complicated contours, such as hair. Create composite photos with quick sky replacement. Make sophisticated typography. Video editing includes transitions and motion effects. Use actions to automate tasks. Save the file as a Photoshop cloud document for easy editing on desktop and mobile devices. Export your work for use on the web, mobile devices, and in print.
Classroom in a Book®, the best-selling series of hands-on software training workbooks, provides something no other book or training program does: an official Adobe training series created with the assistance of Adobe product specialists.
Adobe Photoshop Classroom in a Book (2022 version) has 15 lessons that cover the fundamentals and more, as well as innumerable tips and tricks to help you become more productive with the application. You can read the book from beginning to end or just the lessons that interest you.
Author: Conrad Chavez and Andrew Faulkner
Link to buy: https://www.amazon.com/Adobe-Photoshop-Classroom-Book-release/dp/0137621108/
Ratings: 4.6 out of 5 stars (from 115 reviews)
Best Sellers Rank: #23,185 in Books
#1 in Adobe Photoshop
#2 in Photography (Books)
#4 in Computer Graphics
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Aditya Bhargava is a Software Engineer who holds degrees in both computer science and fine arts. Adit.io is his programming blog.
An algorithm is simply a step-by-step technique for resolving a problem. As a programmer, you will frequently use algorithms that have previously been found, tried, and proved. This is the book for you if you want to comprehend them but don't want to dig through lengthy multipage proofs. This interesting and fully illustrated tutorial makes it simple to learn how to use the most important algorithms efficiently in your own programs.
Among the best books on computer graphics, Grokking Algorithms is a fun, fully illustrated reference that teaches you how to apply popular algorithms to the practical challenges you confront as a programmer every day. You'll start with sorting and searching then progress to more complicated issues like data compression and artificial intelligence as your algorithmic thinking skills improve. Each meticulously presented example contains useful illustrations as well as fully annotated Python code samples.
Algorithm education does not have to be tedious! On Manning Publications' YouTube channel, you can get a sneak glimpse at the colorful, illustrated, and approachable examples found in Grokking Algorithms. Manning Publications offers a free eBook in PDF, Kindle, and ePub formats with the purchase of the print book.
What's on the Inside?
- Algorithms for search, sort, and graph
- There are around 400 images with extensive walkthroughs.
- Algorithms' performance trade-offs
- Examples of Python code
Author: Aditya Bhargava
Link to buy: https://www.amazon.com/Grokking-Algorithms-illustrated-programmers-curious/dp/1617292230/
Ratings: 4.6 out of 5 stars (from 994 reviews)
Best Sellers Rank: #9,323 in Books
#1 in Computer Graphics
#1 in User Experience & Website Usability
#1 in Online Internet Searching
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Mark Lutz is a notable Python trainer, the author of Python's first and best-selling books, and a trailblazer in the Python community. Mark is the author of three O'Reilly publications, all of which are in their fourth or fifth editions: Learning Python, Programming Python, and Python Pocket Reference.
Learning Python provides a full, in-depth introduction to the basic Python language. This updated fifth edition, based on author Mark Lutz's acclaimed training course, will help you quickly build efficient, high-quality Python code that includes creating visuals using computers. It's an excellent place to start, whether you're new to programming or a seasoned programmer fluent in several languages.
This self-paced introduction, complete with quizzes, exercises, and instructive examples, gets you started with Python 2.7 and 3.3, the most recent versions in the 3.X and 2.X lines, as well as all other releases in regular usage today. You'll also learn about several advanced language features that have recently become increasingly prevalent in Python programs, especially computer graphics.
- Examine the key built-in object types in Python, such as numbers, lists, and dictionaries.
- Python statements are used to create and process objects, as well as to learn Python's basic syntactic paradigm.
- Use functions to reduce code duplication and bundle code for reuse.
- Using modules, organize statements, functions, and other tools into larger components.
- Dive into Python's object-oriented programming tool for code organization.
- Python's exception-handling architecture and development tools allow you to write big programs.
- Advanced Python tools like as decorators, descriptors, metaclasses, and Unicode processing are covered.
Author: Mark Lutz
Link to buy: https://www.amazon.com/Learning-Python-5th-Mark-Lutz/dp/1449355730/
Ratings: 4.5 out of 5 stars (from 1628 reviews)
Best Sellers Rank: #17,311 in Books
#1 in Object-Oriented Software Design
#2 in Computer Graphics
#2 in Functional Software Programming
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Barbara Obermeier is the founder and principal of Obermeier Design, as well as a lecturer at California Lutheran University. Ted Padova has written or co-written over 60 books about computer technology.
We all have more images than we know what to do with, thanks to the cameras on every phone. But what if you could improve and enhance every photograph you took, regardless of the lighting or background? What if you could convert every photograph of your gorgeous kid or a peaceful sunset into a work of art? Photoshop Elements 2022 For Dummies is the key to accomplishing this.
Among the best books on computer graphics, this easy step-by-step guide leads you through every aspect of using Photoshop Elements, the simpler cousin of the more difficult Photoshop, to make your next photograph the best one you've ever taken.
Do you lack graphic design experience? Don't be concerned! This manual is designed for busy people who wish to understand Photoshop Element's picture editing features without having to go through sophisticated language or unclear directions. You'll be repairing red eye, boosting contrast and colors, and adding artistic flair to images that others can't help but like and share in no time.
- Learn the fundamentals of Photoshop Elements before progressing to more sophisticated walkthroughs that will have you editing like a pro.
- Learn how to create, manipulate, and alter layers so that you may change one portion of a picture without changing the entire thing.
- With the click of a mouse, you may make minor alterations, such as removing glare, or major ones, such as switching backgrounds.
So prepare to receive more social media "Likes" than you can handle. You're about to transform your images into something absolutely unique.
Author: Barbara Obermeier and Ted Padova
Link to buy: https://www.amazon.com/Photoshop-Elements-Dummies-Barbara-Obermeier/dp/1119837219/
Ratings: 4.5 out of 5 stars (from 96 reviews)
Best Sellers Rank: #30,006 in Books
#2 in Adobe Photoshop
#5 in Computer Graphics
#6 in Graphics & Multimedia Programming
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Brian Wood is an Adobe training book and article author, speaker, and developer. Brian has consulted with instructors, designers, marketing professionals, business owners, and front end developers all throughout the country as an Adobe Certified Trainer. He's presented at Adobe MAX, the How Interactive Design Conference, the Web Design Conference, and the InDesign Conference, among others. He is currently an Instructional Designer in Adobe's Learn team for the graphic design segment.
Adobe Illustrator may be used to create artwork ranging from accurate sketches to artistic paintings. You'll begin with a fast tour of Illustrator, then learn choices, shapes, color, and modifying artwork by completing a series of hands-on projects such as logos, illustrations, posters, podcast covers, flyers, and more. You'll progress from freeform gradients and layers to dealing with dynamic symbols, beautiful brushes, creative effects, and exporting products. Overall, you'll complete 17 entertaining and one-of-a-kind projects while developing vital graphic creative skills.
Classroom in a Book®, the best-selling series of hands-on software training workbooks, provides something no other book or training program does: an official Adobe training series created with the assistance of Adobe product specialists.
Adobe Illustrator Classroom in a Book (2022 version) has 17 courses that cover the fundamentals and more, as well as various tips and tricks to help you become more productive with the program. You can read the book from beginning to end or just the lessons that interest you.
Author: Brian Wood
Link to buy: https://www.amazon.com/Adobe-Illustrator-Classroom-Book-release/dp/0137622155/
Ratings: 4.5 out of 5 stars (from 57 reviews)
Best Sellers Rank: #40,609 in Books
#1 in Adobe Illustrator Guides
#8 in Computer Graphics
#10 in Graphics & Multimedia Programming
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Cole Nussbaumer Knaflic is the founder and CEO of storytelling with data, an organization that provides workshops, papers, podcasts, and other materials to assist individuals and teams become more successful data communicators.
It's not a book. It is a one-of-a-kind immersive learning experience that will enable you to become a strong data storyteller or teach others how to do so.
Among the best books on computer graphics, Storytelling with Data gives you the confidence and credibility you need to create meaningful graphs and visualizations and weave them into action-inspiring stories. Storytelling with Data expands on best-selling storytelling with data's foundational lessons, delivering new content, a plethora of new examples, and over 100 hands-on exercises. Cole Nussbaumer Knaflic, author and data storytelling expert, walks you through the steps to honing key abilities and becoming a skilled data communicator. Each chapter contains:
- Practice with Cole: exercises based on real-world scenarios that are first offered for you to examine and answer, followed by thorough step-by-step illustration and explanation
- Practice on your own: provocative questions and additional tasks to be assigned or worked through alone, with no predetermined solutions
- Practice at work: practical instructions and hands-on activities for using data storytelling lessons on the job, including information on when and how to collect meaningful feedback and refine for maximum impact.
The lessons and exercises in this comprehensive guide will enable you to master, or build in others, data storytelling abilities and elevate your work from adequate to spectacular. We can all tell inspiring and influential data tales if we invest in these abilities for ourselves and our teams!
Author: Cole Nussbaumer Knaflic
Link to buy: https://www.amazon.com/Storytelling-Data-Cole-Nussbaumer-Knaflic/dp/1119621496/
Ratings: 4.7 out of 5 stars (from 536 reviews)
Best Sellers Rank: #45,232 in Books
#10 in Computer Graphics
#12 in Graphics & Multimedia Programming
#16 in Business Communication
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Jesse Schell teaches game design and directs various research projects at Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science. He is also the CEO of Schell Games, LLC, a Pittsburgh-based independent game studio. He formerly served as the creative director of Walt Disney Imagineering's Virtual Reality Studio and as the chairman of the International Game Developers Association (IGDA). Schell worked on various projects for Disney theme parks and DisneyQuest as a designer, programmer, and manager. He earned his bachelor's degree at Rensselaer Polytechnic Institute and his master's degree in information networking at Carnegie Mellon. In 2004, MIT's Technology Review named him one of the World's 100 Top Young Innovators.
Over 100 sets of questions, or distinct lenses, for viewing a game's design are presented. The Art of Game Design, written by one of the world's top game designers, discusses the most fundamental concepts of game design, demonstrating how techniques used in board, card, and athletic games apply in computer games. It teaches you how to make world-class games that people will want to play again and again. Many outstanding examples from emerging VR and AR platforms, as well as examples from recent games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more, are included in this edition.
Author: Jesse Schell
Link to buy: https://www.amazon.com/Art-Game-Design-Lenses-Third/dp/1138632058/
Ratings: 4.7 out of 5 stars (from 330 reviews)
Best Sellers Rank: #48,967 in Books
#5 in Computer Programming Structured Design
#11 in Computer Graphics
#12 in Game Programming
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Since the late 1990s, Herbert Wolverson has worked as a programmer and indie game developer. He has taught programming and IT skills at various levels, contributed to numerous Open Source projects, and is involved in the game development community.
Rust is a thrilling new programming language that combines the power of C with memory safety, fearless concurrency, and productivity accelerators - and what better way to learn than by creating games? This book's chapters cover hands-on, practical projects ranging from "Hello, World" to creating a full dungeon crawler game. Hands-on Rust will teach you game creation abilities that are transferable to other engines, such as Unity and Unreal.
Rust is a new programming language that combines the power of C with memory safety, fearless concurrency, and productivity boosts. Rust provides a gleaming new place for your game concepts to grow.
This book's chapters feature hands-on, practical projects that take you from "Hello, World" to developing a full dungeon crawler game. Begin by installing Rust and becoming acquainted with your development environment. Learn the fundamentals of the language with practical examples while creating your own Flappy Bird. Discover what it takes to generate dungeons at random and populate them with monsters as you create a full dungeon crawl game. Concurrently run gaming systems for high-performance and rapid game play while debugging your software. With magical goods, stronger enemies, and intricate dungeon design, you can let your imagination run wild. Style your game by adding layered graphics.
Author: Herbert Wolverson
Link to buy: https://www.amazon.com/Hands-Rust-Effective-Learning-Development/dp/1680508164/
Ratings: 4.8 out of 5 stars (from 64 reviews)
Best Sellers Rank: #38,395 in Books
#5 in C Programming Language
#6 in Computer Graphics
#7 in Game Programming
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Geoffrey Engelstein is an educator and game creator. The Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball are among his creations. He is the author of several game design books, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production.
Isaac Shalev is a game designer, author, and consultant for educational games. Isaac has created tabletop games such as Seikatsu, Waddle, and Show & Tile. Isaac is the CEO of Sage70, Inc., a nonprofit data strategy and game-based learning company.
The second edition of Building Blocks of Tabletop Gaming Design: An Encyclopedia of Mechanisms collects hundreds of game mechanisms arranged by category. The book can be read from cover to cover as a reference for solving a specific design challenge or for inspiration and research on new designs. This second edition contains color photos, expands on and updates old entries, and collects even more mechanisms. Building Blocks is an excellent beginning point for new designers, a useful guideline for experienced designers, and an excellent teaching reference. The book is regarded as one of the best books on computer graphics.
Each Game Mechanisms entry has the following information:
- The mechanism's definition
- A mechanism diagram with explanations
- The mechanism's application in successful games is discussed.
- Considerations for incorporating the mechanism into future designs
Author: Isaac Shalev and Geoffrey Engelstein
Link to buy: https://www.amazon.com/Building-Blocks-Tabletop-Game-Design/dp/1032015810/
Ratings: 4.7 out of 5 stars (from 5 reviews)
Best Sellers Rank: #63,436 in Books
#10 in Computer Programming Structured Design
#14 in Computer Graphics
#20 in Game Programming
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Jason van Gumster, the creator of all prior editions of Blender For Dummies, has used Blender for almost 20 years in animation, video, and digital design. He is a Blender Foundation Certified Trainer and acts as the lead moderator on BlenderArtists.org, the largest Blender community website.
Some of the most spectacular visual effects you've seen in blockbusters and award-winning television shows originated with Blender. Blender For Dummies teaches you how to use the popular free and open-source program to create three-dimensional characters, sceneries, and animations.
As an independent animator and digital artist, author Jason van Gumster shares his knowledge to assist Blender newbies turn their ideas into three-dimensional images. This easy book covers everything from exporting and sharing scenes to becoming a member of the Blender community!
- Create 3D characters with no prior experience.
- Create scenes with texture and realistic lighting.
- Animate your creations and share them with the rest of the world.
This book is an excellent beginning point for those new to 3D modeling and animation.
Author: Jason van Gumster
Link to buy: https://www.amazon.com/Blender-Dummies-Computer-Tech/dp/1119616964/
Ratings: 4.4 out of 5 stars (from 202 reviews)
Best Sellers Rank: #65,083 in Books
#2 in 3D Graphic Design
#7 in Design & Graphics Software Books
#16 in Computer Graphics