Top 10 Best Books On 3D Modeling
Since the last decade, 3D representations have become popular, and thus 3D modeling has become a popular form of technology today. This post will introduce you ... read more...to some of the best 3D modeling books on the market that will help you get started as a 3D artist. So if you want to learn more about 3D modeling, keep your eyes on the screen and keep reading.
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Liza Wallach Kloski is originally from Guadalajara, Mexico. Liza, a UC Berkeley graduate, has received multiple design and business honors and served as the primary instructional expert in the paperback book "Start Your Own Fashion Accessories Business (StartUp Series)" published by Entrepreneur magazine. LizaSonia Designs founded by Liza Wallach Kloski was a thriving jewelry firm for almost a decade until Liza's interest shifted to 3D printing jewelry.
Throughout his 15+ years in the high-tech business, Nick Kloski has gained the respect of his colleagues by hard work, devotion, and vision. After graduating from UC Santa Barbara with a major in English, he joined Sun Microsystems during the dotcom boom and has worked in a variety of technical writing roles at Sun and, more recently, Oracle, translating complicated technical designs into intelligible ideas. Nick's abilities extend deep into both the technical understanding and mechanics of 3D printing, as well as how this business has the potential to inspire the world.
Since the 2016 edition of Getting Started with 3D Printing written by Liza Wallach Kloski and Nick Kloski, a lot has changed. The fact that you're reading this book suggests you're about to start on a possibly life-changing journey.
They have already empowered thousands of apprentices by launching their own incredibly popular educational program committed to teaching the ins and outs of 3D printing. Liza and Nick will be able to accompany you on your journey as two Sherpa guides, assisting you when your wires are twisted, extruders are clogged, and your print bed isn't level.
You will soon grasp how to transform the mental into the physical, and the digital into the material. You'll be able to clone everyday objects, transfer them thousands of miles, and alter them to your specifications. Alternatively, you might incorporate the technology into your own company for the development of new designs, products, tools, jigs, and fixtures.
Getting Started with 3D Printing is written in a conversational tone. It is simple enough for folks with no prior understanding of 3D printing to understand, but the message is thoroughly practical, technically accurate, and consumer-relevant. The chapters feature real-world learning tasks and tips on how to buy, use, and repair 3D printers. It also covers free 3D modeling software and 3D printing services for individuals who do not want to invest in a 3D printer right away. A special emphasis is made on free and paid resources, the many 3D printing options, and tutorials and troubleshooting instructions.
Author: Liza Wallach Kloski and Nick Kloski
Link to buy: https://www.amazon.com/dp/1680456431
Ratings: 4.4 out of 5 stars (from 40 reviews)
Best Sellers Rank: #65,448 in Books
#4 in CAD Graphic Design Guides
#4 in 3D Graphic Design
#5 in Design & Graphics Software Books
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DK was founded in London in 1974 and is currently the world's premier illustrated reference publisher, as well as a subsidiary of Penguin Random House, which was incorporated on July 1, 2013. For adults and children, DK produces highly visual, photographic nonfiction. DK creates consumer content in 87 countries and 62 languages, with offices in Delhi, London, Melbourne, Munich, New York, and Toronto. The goal of DK is to inform, enhance, and delight readers of all ages, and everything DK produces, whether print or digital, represents the distinctive DK design style. DK's unique combination of words and visuals, combined to stunning effect, provides unrivaled clarity to a wide range of topics.
3D Printing Projects introduces you to the fascinating and ever-expanding world of 3D design and printing. Discover how a 3D printer works and the various types of 3D printers available. Understand the fundamentals of 3D printing and design, as well as how to build and prepare files for printing and scan objects to produce a 3D model! You will also learn about the most typical problems encountered while 3D printing and simple solutions to them.
All of the tasks in the book can be completed using free online 3D modeling/CAD software. Each project includes a print time, filament or material specifications, and a difficulty rating ranging from "simple" for novices to "tough" for those searching for a new challenge. Step-by-step instructions guide you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting, so kids can construct their own shark-shaped phone stand, customized lighting, and more. After you've mastered the fundamentals, the book provides inspiration for further enhancing your work.
Author: DK
Link to buy: https://www.amazon.com/dp/146546476X
Ratings: 4.5 out of 5 stars (from 246 reviews)
Best Sellers Rank: #122,985 in Books
#13 in Children's Computer Hardware & Robotics Books
#14 in CAD Graphic Design Guides
#16 in 3D Printing Books
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3dtotal began as a modest 3D resource website in 1999. Over the last decade, the site has evolved into one of the world's finest CG art websites, including a variety of training items, an inspirational gallery, a free texture library, and hundreds of free tutorials on a wide range of topics.
Chris Legaspi is a concept artist at Cryptic Studios in San Francisco. He is the inventor and creator of Freshdesigner, as well as a lifelong artist with over ten years of drawing experience as a student and professional. He has numerous years of experience as a professional concept artist in the videogame industry. His concept and illustration work has appeared in popular videogames and magazines.
Anatomy for 3D Artists is a must-have instructional book for sculpting human anatomy. It is non-software specific and it contains everything a modern 3D artist needs to know in order to face the tough challenge of replicating the human body in 3D. Every stage in the construction of an ideal male and female figure is addressed, beginning with 2D references and progressing through practical and sophisticated 3D sculpting (including topology and animation preparation). Featuring established artists such as Chris Legaspi and Mario Anger, there are also several master projects for an informative and in-depth overview of the 3D sculpting process, showing how the ideal human form can be adapted to fit.
Author: Chris Legaspi
Link to buy: https://www.amazon.com/gp/product/1909414247
Ratings: 4.7 out of 5 stars (from 399 reviews)
Best Sellers Rank: #106,065 in Books
#14 in Sculpting Technique
#43 in Digital Art
#58 in Drawing Specific Objects
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Yasser Shoukry is a mechanical engineering expert with a master's degree. He lives in Egypt and has over ten years of expertise in many fields. He has worked as an MEP engineer in the construction business, as a CFD technical analyst in automotive R&D and building smoke management projects, and on 3D modeling projects for oil and gas industries. The endless hours he spent sketching and modeling on all of these projects provided him with vast knowledge and experience using AutoCAD. Furthermore, he has extensive experience in AutoCAD instruction, having successfully created AutoCAD training courses on various online learning platforms.
Jaiprakash Pandey is a member of the Autodesk Expert Elite community and a qualified Autodesk AutoCAD professional. He has experience in the design, production, and training industries, and he mostly provides corporate training. He has considerable experience teaching CAD to Fortune 500 companies, design consulting firms, government agencies, and the military. Jaiprakash is an Indian designer who has also designed online courses and CAD training materials for institutions and internet portals. His contributions have appeared in numerous CAD and engineering periodicals.
AutoCAD and AutoCAD LT are the most popular computer-aided design (CAD) platforms for 2D drawing and 3D modeling, as well as one of the most adaptable software tools for architectural and engineering projects. This hands-on lesson will walk you through all you need to know to get the most out of this powerful tool, from a basic tour of the user interface to employing sophisticated capabilities.
Beginning with basic drawing forms and functions, you'll learn the principles of CAD design. Then you'll learn about effective drawing organization with layers, dynamic blocks, and groups, as well as how to add comments and plot like a pro. The book digs into 3D modeling and will guide you through the process of converting your 2D drawings into 3D models and forms. You'll learn how to use sophisticated tools and features like isometric drawings, drawing utilities for organizing and recovering complex files, quantity surveying, and transdisciplinary drawing files using xRefs as you proceed, with the support of practical exercises at the conclusion of each chapter. Finally, you'll learn how to render and visualize your designs in AutoCAD.
By the end of the book, you'll have a basic understanding of CAD principles and be able to confidently work with AutoCAD software to create impressive 2D and 3D designs. What you will discover:
- Learn the fundamentals of CAD by utilizing AutoCAD's basic operations, navigation, and components.
- Using the solid editing tools, create complicated 3D solid objects from primitive shapes.
- Using xRef to collaborate and work with reusable items such as Blocks
- Investigate some advanced capabilities such as external references and dynamic blocks.
- Learn how to use surface and mesh modeling tools like Fillet, Trim, and Extend.
- In AutoCAD, use the paper space layout to create excellent plots for 2D and 3D models.
- Convert your two-dimensional sketches into three-dimensional models.
Among the best books on 3D modeling, Practical Autodesk AutoCAD 2021 and AutoCAD LT 2021 is intended for design engineers, mechanical engineers, architects, and anybody involved in construction, manufacturing, or a related sector. This AutoCAD book will be useful whether you are a complete beginner, a student, or a professional wishing to improve your engineering design skills. There is no need for prior understanding of CAD or AutoCAD.
Author: Yasser Shoukry and Jaiprakash Pandey
Link to buy: https://www.amazon.com/dp/1789809150
Ratings: 4.3 out of 5 stars (from 113 reviews)
Best Sellers Rank: #118,993 in Books
#5 in AutoCAD Books
#9 in Computer Simulation (Books)
#27 in Design & Graphics Software Books
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Lydia Sloan Cline teaches 3D printing and digital modeling at Johnson County Community College. She enjoys 3D printing, judges competitive technological events, and is involved in her local Maker community. 3D Printing with Autodesk 123D, Tinkercad, and MakerBot, 3D Printing and CNC Fabrication with SketchUp, Architectural Drafting for Interior Designers, 2nd Edition, and Today's Military Wife, 7th Edition are among her past works.
Fusion 360 for Makers is intended for people who wish to learn how to use Autodesk Fusion 360 to digitally model their own unique projects for a 3D printer or CNC machine. You can use Fusion 360 software to design, analyze, and print your ideas. It is available for free to students and small enterprises alike, and it supports solid, surface, organic, direct, and parametric modeling.
The experienced tutor wrote Fusion 360 for Makers for novices to 3D modeling software. It will rapidly get you up and running with the goal of producing models for 3D printing and CNC fabrication.
Fusion 360 for Makers includes the following features:
- Eight simple tutorials that establish a strong foundation in Fusion 360 principles.
- DIY projects with step-by-step instructions and color photographs
- Real-world tested projects that cover the most prevalent challenges and solutions
- Stand-alone projects, allowing you to go ahead to ones of interest without having to complete all previous tasks first.
Fusion 360 is a good tool for both new and seasoned builders and is exactly among the best books on 3D modeling you should read.
Author: Lydia Sloan Cline
Link to buy: https://www.amazon.com/dp/1680453556
Ratings: 4.4 out of 5 stars (from 513 reviews)
Best Sellers Rank: #460,445 in Books
#66 in 3D Printing Books
#120 in CAD Graphic Design Guides
#179 in Industrial Manufacturing
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With five successful previous editions of this book, John M. Blain has established himself as a Blender expert. After retiring from a career in mechanical engineering, John became enthralled with Blender. The Complete Guide to Blender Graphics grew out of personal notes accumulated during self-learning. Neal Hirsig, Senior Lecturer (Retired) at Tufts University, recognized the notes as an excellent instructional resource.
About BlenderTM, it is a free Open Source 3D Computer Modeling and Animation Suite that includes Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking, and 2D Animation in a 3D Environment. Blender is completely free to download and use for any purpose.
The Sixth Edition of the Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified manual that describes the program's operation with reference to the Graphical User Interface for Blender Version 2.82a. When studying the program, readers of the Sixth Edition should utilize Blender 2.82a as a training exercise before moving on to later versions.
Key Features:
- Starting from the very beginning, the book gives instruction for New Users.
- The tutorial is divided into segments that include visual references to the program's interface.
- The first few chapters are intended to teach the user how to use the application while also presenting and displaying intriguing features.
- Chapters are created in a modular form, with forward and reverse references to essential material.
Author: John M. Blain
Link to buy: https://www.amazon.com/dp/0367536196
Ratings: 4.5 out of 5 stars (from 43 reviews)
Best Sellers Rank: #1,150,252 in Books
#124 in 3D Graphic Design
#422 in Digital Video Production (Books)
#768 in Computer Graphics
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Bill Culbertson, the founder of Whooplah LLC, is dedicated to developing family-friendly entertainment that assists parents in meeting and exceeding their parenting objectives. Bill has been renowned internationally as a fine artist for his sculptural work in various large-scale public art works across the world, most recently a Jim Henson tribute in Hyattsville, Maryland. The Copley Society of Boston has honored him with the title of Copley Master Artist. Bill is an Associate Professor at New England Institute of Technology and a member of the University's nationally acclaimed Video Game Development and Design Department. Bill has over eighteen years of postsecondary teaching experience, with a focus on 3D modeling, animation, and game development.
This step-by-step lesson book for learning 3D modeling fundamentals develops the readers modeling skills through a series of modeling projects designing modules for a medieval castle environment. As the text introduces new modeling skills, it also encourages the reader to complete repetitious activities, reinforcing skills learned along the way. The content is presented as though the reader is working in a video game studio, researching asset design, supplying placeholder assets to the team, and final model assets that are unwrapped and custom textured. The modeled environment is exported to the Unity game engine after completion of the modeling projects for use in a real game environment. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs.
Key Features:
- The purpose of 3ds Max Basics for Modeling Video Game Assets is to teach the principles of 3D modeling video game assets in a streamlined, logical sequence that is suitable for novice learners.
- This set of modeling activities is the outcome of teaching the principles of 3D modeling to over a thousand video game students.
- Teachers are frequently untrained in teaching 3D modeling ideas. This self-paced learning text assists those educators.
- Includes instructions and project files for exporting the completed project environment to the Unity 3D game engine.
- Additional 3ds Max tool instructions are included in the appendices.
- A companion site contains working 3ds Max project files for each Chapter, as well as a 3ds Max user interface and 3ds Max shortcut keys.
Author: Bill Culbertson
Link to buy: https://www.amazon.com/dp/1138345067
Ratings: 4.9 out of 5 stars (from 11 reviews)
Best Sellers Rank: #2,237,217 in Books
#178 in Rendering & Ray Tracing
#253 in 3D Graphic Design
#688 in Computer & Video Game Design
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William Vaughan, an award-winning artist, writer, and filmmaker, is the creative director and co-owner of Applehead Factory Design Studio. He has worked as a LightWave Evangelist for NewTek, instructing CGI artists all around the world and creating over 300 tutorials and instructional films. William was the Director of Industry Relations and Head of Curriculum at Universal Studios in Florida's Digital Animation and Visual Effects School. He has been published in every major CGI journal, written and produced multiple award-winning films, and built digital models for several top studios, including Pixar Animation Studios.
Professional modeling serves as the foundation for all aspects of the 3D production pipeline and is critical to the success of any 3D computer graphics project. Among the best books on 3D modeling, Digital Modeling is unlike any other modeling book you've seen—it gets to the heart of what it takes to generate efficient production-ready models while also demystifying the process of creating realistic and jaw-dropping graphics. Using a software-agnostic approach, it teaches you the fundamental skills and concepts for modeling in any industrial 3D software, including 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush, and others. Modelers, animators, texture artists, and technical directors will all benefit from the rich information given in this comprehensive reference packed with years of industry knowledge. Simply said, if you work in 3D, this book is a must-have.
In Digital Modeling, William Vaughan, an industry expert, teaches you how to:
- Learn modeling skills that will allow you to achieve professional results in any 3D application.
- Make use of a professional digital modeler's tools.
- Control the polygon count and flow of your models.
- Make organic and hard surface models.
- Recognize the job of a modeler in a production context.
- Learn the skills needed to land a career as a digital modeler in the business.
- In almost 6 hours of video training on the accompanying DVD, model utilizing particular tools such as LightWave and 3ds Max.
- And a lot more!
Author: William Vaughan
Link to buy: https://www.amazon.com/Digital-Modeling-William-Vaughan/dp/0321700899/
Ratings: 4.5 out of 5 stars (from 117 reviews)
Best Sellers Rank: #1,417,866 in Books
#529 in Digital Video Production (Books)
#961 in Computer Graphics
#1,260 in Graphics & Multimedia Programming
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Sham Tickoo is a mechanical engineering technology professor at Purdue University Calumet in Hammond, Indiana. Since 1981, he has been teaching CAD/CAM, AutoCAD, AutoLISP, drafting, and design. He has worked as a machinist, quality control engineer, design engineer, and software developer in addition to his academic career. Mr. Tickoo's broad research interests include the creation and development of innovative goods like windmill turbines. He has written and cowritten books about CAD/CAM software and systems such as CATIA, NX, Pro/ENGINEER, SolidWorks, Solid Edge, Autodesk Inventor, and 3ds Max. Northern Illinois University awarded him an M.S. in industrial technology, and the University of Iowa awarded him an M.S. in industrial and management engineering.
AutoCAD: A Problem-Solving Approach: 2013 and Beyond teaches you the current trends in 3D modeling and design! Improved Ribbon organization and model documentation changes aid in increasing speed and productivity, while Autodesk Cloud allows you to share your designs with your social network. Furthermore, with clear instructions on the new Apps accessible on Autodesk Exchange, personalizing your AutoCAD experience is easier than ever.
AutoCAD: A Problem-Solving Approach: 2013 and Beyond delves into all of these capabilities and more through hands-on projects and step-by-step approaches that will assist you in solving today's drafting and design challenges. This trusted text, suitable for both beginners and experienced professionals, presents in-depth covering of all essential principles while highlighting new commands and advancements to date. Every book also comes with access to the special CADConnect website, which contains crucial AutoCAD updates. This book is exactly one of the best books on 3D modeling.
Author: Sham Tickoo
Link to buy: https://www.amazon.com/dp/1133946313
Ratings: 4.8 out of 5 stars (from 11 reviews)
Best Sellers Rank: #3,694,830 in Books
#951 in Drafting & Mechanical Drawing (Books)
#1,495 in Industrial Engineering (Books)
#3,109 in Computer Modelling
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Andrew Gahan is a recognized expert in next-generation consoles and digital gaming. Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer are just a few of the titles he's held. Andrew is well-versed in all commercial game production tools, including 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). Andrew has worked as a freelance consultant, assisting businesses in developing and improving tools and apps used by artists in the digital game sector. Andrew is now a visiting speaker and adviser for the MA digital games course at Liverpool John Moores University, as well as an external advisor at the University of Bolton, assisting the development of their upcoming 3D-related courses.
With 18 years of experience in the gaming industry, Andrew Gahan presents expert skills in 3ds Max Modeling for Games, 2nd edition. He is a key contributor to the MotorStorm series and the inventor of the 3ds Max in Minutes video series (at FocalPress.com). This upgraded edition is jam-packed with fresh instructions that will quickly improve your modeling skills and fill your portfolio with high-quality work. Gahan covers all of the essential game modeling techniques, including character and environment modeling, mapping, and texturing, alongside Anthony O'Donnell and a team of professionals. Finally, a supplementary part in 3ds Max Modeling for Games provides readers with insights and recommendations on how to begin a career in the gaming industry.
- New, expanded tutorials walk readers of all skill levels through full character and environment modeling from start to finish.
- The companion website (3d-for-games.com) provides a robust, friendly community where readers may gain feedback on new work, improve skills and portfolio art, and network with other game artists working on a variety of projects. There are also project files for all of the tutorials in the book, as well as enough support pictures and photos to keep the aspiring artist occupied for months.
- A completely revised gallery allows the reader to construct on a variety of models.
Author: Andrew Gahan
Link to buy: https://www.amazon.com/gp/product/0240815823
Ratings: 3.9 out of 5 stars (from 68 reviews)
Best Sellers Rank: #830,625 in Books#310 in Digital Video Production (Books)
#346 in Digital Art
#461 in Video Game Art (Books)