GoldenEye 007
GoldenEye 007 is a Nintendo 64 first-person shooter developed by Rare and released by Nintendo in 1997. Based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which the player controls Secret Intelligence Service agent James Bond through a series of levels in order to prevent a criminal syndicate from using a satellite weapon against London in order to cause a global financial meltdown. The game contains a multiplayer option in which up to four players may engage in split-screen deathmatch settings.
Development began in 1995, with an inexperienced team led by Martin Hollis, who had previously worked as a programmer on Killer Instinct's coin-op version. It was inspired mostly by Sega's Virtua Cop before being reworked as a free-roaming shooter. GoldenEye 007 was launched just before the release of the GoldenEye sequel Tomorrow Never Dies, after more than two and a half years of development. Despite the gaming media's low expectations, the game sold more than eight million copies, making it the third-best-selling Nintendo 64 title. The game garnered positive reviews from critics, who praised its aesthetics, gameplay complexity and variety, and multiplayer option.
Release date: 1997
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