Metroid II: Return of Samus
How do you build a sequel to one of the most influential 8-bit games? Of course, with a portable game that enhances practically every element. Return of Samus zoomed in for a closer look at Samus as she explored SR388, the Metroids' home planet. Her job was to destroy the creatures before the fearsome Space Pirates could use them for their own evil purposes, which created a wonderful blend of story and gameplay.
Rather than merely exploring the world, you had to track down every single Metroid using an in-game counter. SR388 introduced new Metroid species and varieties as the Metroid home. All of this culminated in Samus showing pity to a Metroid hatchling, the last of its species, a decision that has reverberated throughout the tale of every subsequent Metroid game.
Metroid II earned favorable reviews, with acclaim for its plot, setting, and better gameplay, although it garnered criticism for its aesthetics and sounds. It had sold 1.72 million copies worldwide by late 2003. It was re-released in 2011 on the Nintendo 3DS Virtual Console service. Super Metroid, the sequel, was published in 1994 for the Super Nintendo Entertainment System. Metroid: Samus Returns, a remake of Metroid II, was published in 2017 for the Nintendo 3DS.
Release date: 1991
Platforms: Game Boy, Nintendo 3DS
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