Miss Pac-Man
Ms. Pac-Man is a labyrinth arcade game created by General Computer Corporation and released by Midway in 1982. It is the first sequel to Pac-Man (1980), as well as the first entry in the series not produced by Namco. The player takes control of the titular character, Pac-wife, Man, and must consume all of the pellets in an enclosed maze while avoiding four different colored ghosts. When the player consumes the larger "power pellets", the ghosts turn blue and flee.
Crazy Otto, a modification kit for the original Pac-Man, was created by General Computer. Due to past legal action with Atari, GCC was compelled to pitch the proposal to Midway, Pac-North Man's American distributor. Midway bought the concept and hired GCC to utilize it as the foundation for the Pac-Man sequel. The game's name was considered several times, including Super Pac-Man, Miss Pac-Man, and Mrs. Pac-Man, but the final name was picked because it was simpler to say. While work began without Namco's approval, company president Masaya Nakamura was called in and offered suggestions on the design of the player character. The business eventually received the same royalties on each cabinet as they did on Pac-Man.
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