Rogue Squadron
Rogue Squadron was designed to be similar to Nintendo's great Star Fox 64, with planets depicted as little centers and most missions completed within ten minutes. It's a fairly simple game to learn how each Rebel craft operates, and it served as a wonderful counter-programming to the X-Wing series if you weren't constantly in the mood for a sim experience. The only things that drove me mad about Rogue Squadron were the Death Star trench run and the Battle of Hoth, both of which were hidden extras that had to be arduously unlocked by collecting gold medals.
Though Rogue Squadron lacked the Battle of Endor (which is OK because X-Wing Alliance accomplished it excellently and makes more sense in a sim approach), this was a very complete-feeling game for fans of Star Wars' space and ground conflicts. It has some amusing Expanded Universe elements, such as the Millennium Falcon as an unlockable, and it even has the Naboo Starfighter from Episode I, back when The Phantom Menace was more promising-cool-thing than a pop-cultural catastrophe.
Developers: LucasArts, Factor 5
Publishers: Nintendo
Link to buy: amzn.to/3wKpffh