The Basics of Level Design
You will learn the principles of game level design in this course, a critical component of video game design that revolves around the building of playable areas. It is your responsibility as a level designer to develop engaging levels that influence how the player(s) proceed through the game, frequently without the player(s) being aware of it.
The fundamental ideas and critical processes in the design process will be covered in this course as well as the fundamental principles involved in creating a game level. The Basics of Level Design course examines what a level is, who creates levels, and the many roles played in level design for video games.
The Basics of Level Design course will describe the components of the various stages of the design process utilized in the gaming industry and how they have changed over time using various sample designs, such as dungeon design and other well-known genres of roguelikes and adventure games.
At a glance
- Institution: LaSalleX
- Subject: Computer Science
- Level: Introductory
- Prerequisites: None
- Language: English
- Video Transcript: English
- Associated programs: XSeries in Introduction to Level Design
Who this course is for
- How level design has changed and how it affects the gameplay
- A summary of some of the important responsibilities involved in the level design process as well as common milestones.
- How to put story-based level design into practice.
- How dungeon design has changed within the framework of video games, particularly the well-liked adventure and roguelike game genres.
Instructors: Tahirah Mirza, John Appleby
eDX rating: unknown
Enroll here: https://www.edx.org/course/introduction-to-level-design-2/