Top 13 Best Books On Virtual Reality

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Virtual reality is increasingly becoming a part of our daily lives, with applications in architecture, events, games, tutorials, and more. Even though this ... read more...

  1. Kevin Kelly is the co-founder of WIRED Magazine and the author of 1,000 True Fans, a wildly successful piece of literature. He was also a co-founder of several projects, including the Rosetta Project, which is a functioning repository of all known human languages. He also serves on the board of the Long Now Foundation, which promotes long-term responsibility as an antidote to most modern businesses' relatively short-term horizons...Finally, if that wasn't enough, Kevin is the author of a slew of best-selling novels, one of which he'll discuss with us today: The Inevitable, which is a fascinating book in which he deconstructs the 12 technological forces that will influence our future way of life...

    Much of what will happen in the next thirty years is unavoidable, owing to already-existing technology trends. Kevin Kelly offers an upbeat road map for the future in this fascinating, provocative new book, demonstrating how the coming changes in our lives—from virtual reality in the home to an on-demand economy to artificial intelligence embedded in everything we make—can be explained as the result of a few long-term, accelerating forces.

    Kelly shows how these underlying tendencies overlap and are interdependent on one another by describing them as interacting, signifying, flowing, screening, accessing, sharing, filtering, remixing, tracking, and questioning. These broader forces will drastically transform the way we shop, work, study, and interact with one another. It will be simpler for us to stay on top of the impending wave of changes if we understand and embrace them, says Kelly, and structure our day-to-day connections with technology in ways that maximize advantages.

    Kelly's bright, positive The Inevitable book, one of the best books on virtual reality will be essential reading for anybody looking for direction on where their business, industry, or life is headed—what to innovate, where to work, where to invest, how to better contact consumers, and what to start putting in place—as this new world arises.


    Advance Praise for The Inevitable: "As thrilling as the most fanciful science fiction story, yet based on very real patterns," says one reviewer of The Inevitable. Kevin Kelly is the ideal guide for this life-altering journey." — Mark Frauenfelder, Boing Boing.


    Author: Kevin Kelly

    Language: English

    Link buy: https://www.amazon.com/Inevitable-Understanding-Technological-Forces-Future/dp/0143110373

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  2. Charlie Fink, a Forbes contributor who covers virtual reality and augmented reality, brings 35 years of expertise in the entertainment and technology industries to "the greatest business and technological story of our time." He and his partners have built a guide to emerging VR and AR that is informative for specialists, easy to understand for non-technical readers, and endlessly fun for everyone. Original character animation is featured in the book, which can be viewed through our free app, "Charlie Fink’s Metaverse," which is accessible on the App Store and Google Play.

    So, in Metaverse, Fink sets out to resist the norm by taking a multi-dimensional look at XR. Fink delves into XR's drivers and beneficiaries: tech, society, and business, much as his AR avatar does in the start. These ideas correspond to three things he discusses early on in Charlie Fink’s Metaverse book. First, technology succeeds when it improves, speeds up, and lowers the cost of what we do. Secondly, other people are the killer app. And in the last one, we consistently overestimate the short term while underestimating the long term.

    People and society play an important part in the novel, focusing on the second point. Fink believes that society will be one of XR's major killer applications. This reflects his broad understanding of technology histories, such as what Love@AOL showed as a forerunner to social networking and Facebook.

    "The Bible for Virtual Reality and Augmented Reality is an AR Book." This is a fantastic concept!" —Nolan Bushnell, Founder of Atari.


    Author: Charlie Fink

    Language: English

    Link buy: https://www.amazon.com/Charlie-Finks-Metaverse-Enabled-Guide/dp/1640079793

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  3. In recent years, a thriving developer ecosystem has arisen as virtual reality approaches widespread consumer use. This hands-on course walks you through the fundamentals of VR creation for desktop, mobile, and browser-based apps. You'll learn about the three most popular VR platforms—Oculus VR, Gear VR, and Cardboard VR—as well as many VR development environments, tools, and approaches. So, Tony Parisi created the Learning Virtual Reality book for readers interested in virtual reality. Released on December 1, 2015, it has satisfied most people in the VR industry and is on the list of best books on virtual reality to date.

    Learning Virtual Reality
    provides an introduction to the field of virtual reality, as well as the tools, techniques, and technologies required to develop virtual reality on a variety of platforms. This book teaches readers how to get their hands dirty with development and idea productions, as well as stereo rendering, 3D input, and app development for desktop, mobile, and online applications.

    You can get started even if you aren't an expert; all you need are some basic programming abilities and a rudimentary understanding of mobile development. The book will improve your understanding of virtual reality by providing a variety of clear, brief, and easy-to-understand examples.

    "If you're interested in getting into the lucrative and fast-paced world of virtual reality, this is a must-have book. Regardless of your skill level, this is a must-have book for your desk."—MOTOR STREET.


    Author: Tony Parisi

    Language: English

    Link buy: https://www.amazon.com/Learning-Virtual-Reality-Experiences-Applications/dp/1491922834

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  4. Virtual reality may successfully blur the border between reality and illusion, giving us access to virtually any experience. These real-life experiences, which the brain believes to be true, will soon be available everywhere. Jeremy Bailenson, Professor of communication at Stanford University and founder of the Virtual Human Interaction Lab builds on two decades of study into the psychological consequences of virtual reality in Experience on Demand to help readers grasp its benefits and drawbacks.

    It's incredible how much research the author has done in so many different areas. He introduces you to researchers who are on the leading edge of their fields. This is a fantastic introduction to virtual reality and its potential in our society. The author explores a variety of applications, including filmmaking, football, and job training, as well as less obvious purposes like pain management, drug recovery, travel displacement, and student grading.

    To counteract this optimism, Bailenson is realistic about the drawbacks that virtual reality might bring. While it may be beneficial to pupils' education, it should not be used by children under the age of twelve, and adults should keep sessions to under twenty minutes with current technology. Dizziness is a regular occurrence, and safe locations are required. It might also provide radicals with a more lethal way to develop their talents.

    "What is virtual reality, and how does it work? Everyone is talking about it, but just a small percentage of people have participated in beautiful and well-crafted simulations. Jeremy Bailenson takes you beyond the hype to explore the profound and compassionate ways that virtual reality is transforming every aspect of life... from communication to entertainment. Anyone interested in the world we live in should read this book."—Jane Rosenthal, producer and co-founder of Tribeca Enterprises.


    Author: Jeremy Bailenson

    Language: English

    Link buy: https://www.amazon.ca/Experience-Demand-Virtual-Reality-Works/dp/039335685X

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  5. Top 5

    VRx

    Brennan Spiegel has spent years researching the mind's ability to heal, and in VRx, he presents a groundbreaking new type of care: virtual medicine. It allows for the treatment of ailments without the need for invasive operations or addictive painkillers. Dr. Spiegel's latest book, VRx, expertly and entertainingly describes the history, current state, and potential future applications of virtual therapies in medicine.

    VRx
    to attend the list of the best books on virtual reality because this is a fantastic book to read if you're interested in virtual reality and the therapeutic potential it offers. It's a little dry at times, but it's still worth it. This is something to check if you're an early adopter or someone seeking trends in business, medicine, psychology, and other fields. Virtual medicine works by persuading your body to believe it is somewhere or doing something it isn't. It's cheap, readily available, and has previously been shown to help with anything from burns to strokes to PTSD. Spiegel demonstrates how a basic VR headset allows a patient with schizophrenia to confront the devil in his brain, how dementia patients regain function in a life-size virtual village, and how physicians are becoming more sympathetic as a result of lifelike simulations of patients' experiences.

    Dr. Spiegel's thoroughly-researched and easy-to-read book details the advances that have already been achieved in the field of Virtual Therapeutics, as well as the promising future that it holds for patients suffering from a variety of ailments. This book is for you if you've ever thought about the therapeutic uses of video game technology. This book is for you if you're seeking optimism amid our present opioid catastrophe. This book is for you if you're seeking proof of the usefulness of empathy-based applications.

    "Brennan Spiegel takes us on an enthralling voyage beyond the mind-body divide, revealing a universe where our perceptions may be sculpted into a new reality. A world in which our pain, worry, and sadness are suspended, our empathy is unleashed, and physical and emotional recovery is possible. By providing equal emphasis to patient perspectives and scientific facts, this crucial book on virtual reality in medicine demonstrates how modern medicine needs VR to realize its original, yet the elusive purpose of treating the full patient."―Sherry Pagoto, professor of allied health sciences at the University of Connecticut and director of the UConn Center for mHealth and Social Media.


    Author: Brennan Spiegel
    Language: English
    Link buy: https://www.amazon.com/VRx-Virtual-Therapeutics-Revolutionize-Medicine/dp/1541699769

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  6. Despite recent popular ventures into augmented and virtual reality, spatial computing is still on the verge of becoming ubiquitous. There are limited resources for developers, artists, and designers who want to get into this area today. Erin Pangilinan, Steve Lukas, and Vasanth Mohan investigate the AR and VR development pipeline in Creating Augmented and Virtual Realities book and offer hands-on practice to help you improve your abilities.

    "Creating Augmented and Virtual Realities" provides a thorough introduction to the field of technologically expanding our senses. It has a fairly well-defined structure. Divided into three chapters, this book covers a wide range of themes in both art and design, as well as practical applications, all with a strong technological foundation. The history of human-computer interfaces aids in comprehending the myriad solutions and patterns to which we currently have access. It also points in the direction of creating augmented reality our next-generation interface, which will be far more user-friendly and natural.

    Overall, the book is a highly thorough and comprehensive source of information about Augmented Reality and Spatial Computing. It is not a typical technical book; instead, it goes well beyond assisting us in comprehending the social and psychological issues that lie ahead of us. Several sample applications offered in the book in various domains such as medical, administration, and training allow us to see how the concepts/techs earning about might be used to solve real-world issues.

    "This book was a tremendous resource for me as a newcomer to the XR development scene in terms of knowing the context and community around the business, as well as the industry's present and future issues. There were also a lot of real-life XR tales, as well as some implementation details, that were quite encouraging and might help you get started on your first project."―Amazon Customer.


    Author: Erin Pangilinan, Steve Lukas, and Vasanth Mohan

    Language: English

    Link buy: https://www.amazon.com/Creating-Augmented-Virtual-Realities-Next-Generation/dp/1492044199

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  7. If you're only passingly aware of what's available, your current image of a VR enthusiast might be of a twenty-something gamer with an oversized headset strapped to their face, tethered to a powerful computer, stumbling and flailing around a room, bumping into walls and furniture as they fight dragons, zombies, and aliens that only they can see. If that's what you're thinking, you're in for a surprise. "The Fourth Transformation: How Augmented Reality and Artificial Intelligence Will Change Everything," by Scoble and Israel. Your mind will be jumbled. It will pique your interest in a feast of inventiveness. It may also cause you to be alarmed in the process. It will open up a whole world of possibilities for you if you are inclined to develop, produce, or invest in new sorts of experiences. If you're ready and able to operate in that environment, you could even find yourself agreeing with Alan Kay that the greatest way to anticipate the future is to invent it.

    Scoble and Israel's vision (or, more accurately, reporting) of the future is the greatest significant advancement in digital technology since the invention of the computer. They say that this is a future that will alter not only our technology but also ourselves and our environment. It claims to transform everything, according to its sub-title. That is hardly an exaggeration. They share astounding and mind-blowing stories. Scoble and Israel give us a behind-the-scenes look at what's going on at technology and entertainment labs at startups (some of which are well-funded and near to shipping), colleges, and the top tier of major worldwide businesses.

    It's a comprehensive, sweeping assessment, recounted with frenzied enthusiasm (and many cautionary notes), that covers a wide spectrum of advancements expected in the coming decade. The core is a collection of technologies such as virtual reality, augmented reality, and mixed reality that are already on the market in their early, basic, and/or overpriced forms: VR, AR, and MR (respectively, Virtual, Augmented, and Mixed Reality). The Fourth Transformation offers an extensive and informative glossary if you're not yet familiar with the language.

    Scoble and Israel have developed The Fourth Transformation book with the aim that it would serve as a business thinker’s handbook for the near-term future. They hope readers will go away knowing the tremendous changes swiftly occurring so that they will sail a successful course through the changes they will be confronted with sooner than they—or their competitors– may realize just yet.

    "This is a quick rundown of prospective and current stealth technology, mostly in the realms of augmented and mixed reality. There are several connections to companies and publications throughout the book for further research. Probably more effective as a tool for brainstorming than as a straight source of information."--Daniel J McClure.


    Author: Scoble and Israel

    Language: Language

    Link buy: https://www.amazon.com/Fourth-Transformation-Robert-Scoble/dp/1539894444

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  8. Irena Cronin and Robert Scoble's new book "The Infinite Retina: Spatial Computing, Augmented Reality, and How a Collision of New Technologies is Bringing About the Next Tech Revolution" is a fascinating new book. The authors weave a rich panorama of the current status and future of Spatial Computing, much like the AR Cloud they describe, which is creating a digital 3D map of our environment. They expose us to the visionaries, industry experts, firms, and products that are driving this technological transition and the changes it will bring, as well as the technologies themselves.

    Authors Irena Cronin and Robert Scoble attempt to answer that question in The Infinite Retina by assisting you in understanding where Spatial Computing—an augmented reality in which humans and machines can interact in a physical space—came from, where it's going, and why it's so fundamentally different from computers or mobile phones that came before it—came from, where it's going, and why it's so fundamentally different from computers or mobile phones that came. They provide seven future visions as well as the industrial sectors where Spatial Computing will have the most impact: transportation, technology, media, telecommunications, manufacturing, retail, healthcare, finance, and education.

    One of the book's strongest points is that these technologies are taught simply and with vivid examples that non-technical readers can comprehend and connect to. The technological zeitgeist is captured in The Infinite Retina. The extensive, thought-provoking topic matter may provide dozens of TED Talks. It was fascinating to hear how things that were previously only seen in science fiction literature and movies will be realized in this decade. Futurists, as well as business and technology experts, will surely like the book. However, anybody interested in the impending seismic upheaval should enjoy the authors' wide-ranging, thorough, and fascinating investigation of the myriad ways Spatial Computing will touch our daily lives.


    "If you care about the future of technology and the impact it will have - and is already having - on how we live, work, and connect, The Infinite Retina is a must-read. This book offers a fascinating futurist perspective on spatial computing, including where it is today and where it is headed. Irena Cronin and Robert Scoble provide a comprehensive overview of the emerging technologies that will have the most impact on all of us in the future decade."—Sebastian Thrun, CEO of Kitty Hawk, and Co-founder and President of Udacity.


    Author: Irena Cronin and Robert Scoble

    Language: English

    Link buy: https://www.amazon.com/Infinite-Retina-Computing-technologies-revolution/dp/1838824049

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  9. Pushed February 18, 2021, Virtual Reality Cinema has won several awards. In this thorough reference, Eric R. Williams, Carrie Love, and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) with insider ideas and tried and true approaches for writing, directing, and producing in the new medium.

    Join these seasoned virtual reality storytellers as they dissect basic principles from traditional media to show how virtual reality can interact with viewers in new ways. Basic, moderate, and advanced techniques for producing modern stories in this unusual narrative environment where there is no screen to display an image and no precise stage upon which to act are illustrated using examples from their professional work.

    This book is intended for professionals who wish to utilize VR to tell new sorts of storytelling. You should also be aware that this book is not about animated virtual reality (where you can move around and pick stuff up). This is for 360-degree video (which is what CVR stands for), in which you wear a headset and gaze in every direction but can't move. Having said that, this book is fantastic. There are several examples available for download on the internet. In this new medium, there are a lot of fresh ideas and proposals for conveying stories.

    "This is the most useful book for anyone interested in learning how to create cinematic virtual reality. It will also help seasoned film/video production professionals who wish to make the switch to virtual reality. It comes highly recommended from me."—VR Professional.


    Author: Eric R. Williams Carrie Love, and Matt Love

    Language: English

    Link buy: https://www.amazon.com/Virtual-Reality-Cinema-Eric-Williams/dp/0367463393

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  10. As more immersive technology becomes accessible, the educational landscape is always evolving, which may be highly scary for instructors. Reality Bytes is a fantastic resource for teachers who want to learn about a range of technological tools that may be used in their classrooms to produce interesting courses while also preparing students for tomorrow's technology-driven employment. This book is full of fantastic suggestions for how to engage students in learning and help them become producers rather than consumers. If you're afraid to start and don't know where to start, this book is a fantastic place to start.

    Reality Bytes
    argues for taking this step by demonstrating how educators are implementing these cutting-edge technologies, and it gives a compelling foundation for anybody in any school to follow in their footsteps. The forward-thinking educators highlighted are already embracing AR and VR to create learning experiences that boost student motivation, inspire creativity, and make previously unachievable educational journeys available to everyone. You may do the same by utilizing simple-to-implement materials that will change the way you teach. Give your pupils the abilities they'll need tomorrow–right now.

    Reality Bytes
    gives you the tools you need to reach out to every kid, no matter where they are. This book explains how AR and VR may help people develop empathy and critical worldviews and viewpoints. Christine, Jesse, and Micah provide an enthralling vision for education's future!

    It might be difficult to create compelling classes that successfully combine technology. Reality Bytes is here to provide you with a wealth of photos, classroom tales, and ideas to help you build student-centered courses that allow your students to engage with the subject in new ways. This excellent immersive book has something for everyone, regardless of grade level."—Alice Keeler, teacher, Google Certified Innovator.


    Author: Christine, Jesse, and Micah

    Language: English

    Link buy: https://www.amazon.com/Reality-Bytes-Innovative-Learning-Augmented/dp/1949595919

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  11. An indispensable book when it comes to the best books on virtual reality is Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives, by John Bucher, which offers interviews with hundreds of VR experience designers as well as the most important insights into immersive storytelling. Bucher is also pursuing a Ph.D. in depth psychology at Pacifica Graduate Institute, so he has a unique historical and mythological perspective on how virtual reality may help us delve within, reflect on our lives, and discover deeper knowledge and meaning about ourselves.


    Storytelling for Virtual Reality acts as a link between new media students and professionals who are attempting to bridge the gap between the burgeoning world of VR technology and the art form of traditional storytelling. Rather than focusing just on the technical, the text focuses on the narrative and how best to arrange, construct, and tell tales in virtual immersive environments.


    Author John Bucher looks at how storytelling's eternal principles are being used, altered, and transcended in Virtual Reality. Interviews, dialogues, and case studies with industry executives from LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google are included, as well as interviews, conversations, and case studies with both pioneers and innovators in VR storytelling.


    "A wonderful blend of cutting-edge VR storytelling and practice, interlaced with ancient myth and philosophy for context and clarity, interviews that are vital and informative, and, lastly, a fundamental, required foundation for future VR storytelling. John Bucher, a master teacher, carefully helps the writer through the process of unraveling her own rich and flawless VR script."―Kim Walker, Ph.D., Full Professor of Digital Film and Media Arts, University of Colorado, Colorado Springs.


    Author: John Bucher
    Language: English
    Link buy: https://www.amazon.com/Storytelling-Virtual-Reality-John-Bucher/dp/1138629669

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  12. The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, failures, and human drama of trying to alter the world, based on over a hundred interviews with the main actors driving this movement. As a consequence, The Creation of a Game-Changing New Sector is a highly accessible and highly fascinating look at the birth of a game-changing new industry.


    Virtual reality has long been praised as the ultimate technology, from classic literature like Neuromancer to blockbuster blockbusters like The Matrix. But, except for a few research laboratories and military training sites, this enticing image of the future was pure science fiction. Until 2012, when Palmer Luckey, then a rebellious young dreamer living alone in a camper trailer, invents a gizmo that could transform everything.


    This is a wonderful read, giving the reader with an excellent history of how Oculus grew from a project being tinkered with in a trailer in Orange County, CA to a multi-billion dollar acquisition by Facebook, as described by the individuals who developed it. The book then goes into great depth on how Oculus transformed under its parent company and the mania around Palmer Lucky's political ideas, which is worth the price of admission alone. Luckey's scrappy firm kickstarts a revolution and sets out to deliver VR to the people with the support of a gaming icon, a serial entrepreneur, and a slew of other colorful characters. Things don't exactly go according to plan, as they do in most underdog stories. But what follows is the ultimate entrepreneurial journey: a tale of battles won and lost lessons learned, and never-ending twists and turns—including an unlikely multibillion-dollar acquisition by Facebook's Mark Zuckerberg, which shakes up the Silicon Valley landscape and gives Oculus the chance to change our reality for good.


    The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, failures, and human drama of trying to alter the world, based on over a hundred interviews with important actors driving this movement. As a consequence, The Creation of a Game-Changing New Sector is an extremely accessible and highly fascinating look at the birth of a game-changing new industry.


    "Brilliant...masterful...a sweeping plot with outstanding characters," — Forbes.


    Author: Palmer Lucky

    Language: English

    Link buy: https://www.amazon.com/History-Future-Facebook-Revolution-Virtual/dp/0062455966

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  13. The premise of "Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life" is that it is not your ordinary book. The 288-page magazine, written by Peter Rubin, Wired senior editor, and virtual reality expert, delves into the future and real potential of virtual reality in the field of relationships and intimacy. It delves into complex issues such as the human aspect, connections, and experiences made possible by such groundbreaking technology.


    This is an excellent introduction to virtual reality, its history, and its future potential. Peter Rubin effectively introduces and explains the technology in layman's terms, and he does it with a storyteller's flair and a charming sense of humor. But this isn't some glitzy, long-form VR commercial. It's also necessarily a crisp introduction to some intriguing thinking and research in biology, psychology, and sociology; and it draws links among such fields that are only just beginning to be investigated (for reasons you'll have to pick up the book to understand). There are also cautionary statements. And that's before we even get to the sexy stuff. This is a book that will keep you turning the pages vivacious, enlightening, entertaining, adorable, and thought-provoking.


    Future Presence is a voyage into the unknown future, as well as a look into the cultural ramifications and potential of a new reality. It addresses a slew of hard issues about what makes us human, what binds us together, and what is genuine. Rubin takes readers on an amusing tour of the strangest, craziest regions of this intriguing new universe, providing a look into the mind-blowing things happening in colleges, labs, and IT businesses throughout the world.


    "With Future Presence, Peter Rubin goes to the core of why everyone should be enthusiastic about Virtual Reality and how it will impact their life, not just gamers, technophiles, or sci-fi aficionados." — Shuhei Yoshida, President of Worldwide Studios at PlayStation.


    Author: Peter Rubin
    Language: English
    Link buy: https://www.amazon.com/Future-Presence-Changing-Connection-Intimacy/dp/0062566695

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