Crawl
Crawl is an indie brawler game created by Australian developer Powerhoof. In local multiplayer, up to four players and bots advance through randomly generated dungeons, with one player as the hero and the others as spirits with traps and monsters in the environment to kill and thus replace the hero. The game was released as a Steam Early Access title for Microsoft Windows, OS X, and Linux in August 2014, followed by a full release for those platforms, as well as PlayStation 4 and Xbox One, in April 2017, and a Nintendo Switch release on December 19, 2017.
Crawl is a cross-genre game for up to four offline players and bots that combines roguelike, bullet hell, and brawler elements. The main player advances as a human hero through randomly generated dungeons, while up to three other spirit players control the dungeon's enemies and traps in order to kill the main player. The spirit player who kills the human hero switches places with the next main character. As they progress through the dungeon, players gain experience in both the human hero and non-human spirit roles. The progress of each player's human hero's experience level, weapon, and stats is saved between turns. Once possessed by "monster spawners" and trapped in the active room, player spirits cannot leave the form until they die or kill the main character. The players and enemies grow progressively more powerful over the course of a match. The game ends when a human hero reaches experience level 10, enters a portal, and defeats a final boss whose limbs are controlled cooperatively by the other players. Typical matches last about 30 minutes.
Detailed information:
Number of Players: 4 Players
Genre: Action, Party, RPG
View Details: nintendolife.com/games/switch-eshop/crawl