Resident Evil – Code: Veronica

Resident Evil – Code: Veronica is a survival horror video game created and published by Capcom that was first released in 2000 for the Dreamcast. It is a key entry in the Resident Evil series and the first to be released on a platform other than the PlayStation. The plot picks up three months after the events of Resident Evil 2 (1998) and the simultaneous devastation of Raccoon City shown in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield as they attempt to escape a virus epidemic on an isolated prison island in the Southern Ocean and an Antarctic research station.


Resident Evil - Code: Veronica follows the same survival horror formula as previous Resident Evil titles. This features the series' trademark controls, interface, puzzles, and battles with zombies and monsters. In contrast to earlier games in the series, which employed pre-rendered backdrops, Code: Veronica employs real-time 3D landscapes. As a result, the camera in this game is more dynamic than in prior games. Similar to Capcom's Dino Crisis, the camera will follow, pan, and zoom as the player moves their avatar across the landscape (1999). Cinematic CGI sequences and real-time cutscenes tell the plot.


Release date: 2000

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Resident Evil – Code: Veronica
Resident Evil – Code: Veronica
Resident Evil – Code: Veronica
Resident Evil – Code: Veronica

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