Celeste
Maddy Thorson developed, directed, and wrote Celeste, a 2018 platform game, and Thorson and Noel Berry coded it. It is a full-fledged remake of the 2016 PICO-8 game of the same name, which Thorson and Berry created in four days during a game jam. Set on a mythical Mount Celeste, it follows Madeline, a young lady who strives to climb the mountain and must confront her inner demons in order to reach the peak.
Celeste is a platform game in which players control Madeline, a young lady climbing Mount Celeste while avoiding different hazardous traps. Madeline may do an eight-direction mid-air sprint in addition to jumping and climbing up walls for a brief duration. This maneuver can only be done once at first and must be recharged by landing on the ground, striking specific items such as floating crystals, or switching to a new screen; later in the game, the player is allowed the ability to conduct two mid-air dashes.
The player can acquire extra speed or access regions before they are expected to by combining dashes with mobility in various ways. Some of these complex mobility mechanics are revealed to the player as they proceed through the game's later stages. The wavedash, superdash, hyperdash, ultradash, and an unexpected feature, the demodash, are all examples. Throughout the game, the player will come across new mechanisms such as springs that propel the player or feathers that allow for temporary flying, as well as hazardous things such as spikes that kill Madeline (returning her to the start of the screen).
View Details: celestegame.com