Top 10 Best 3D Sonic Games Of All Time

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Sonic Sonic the Hedgehog is Sega's mascot and a figure that the firm has adored and fostered for many years. The finest Sonic games show the renowned blue ... read more...

  1. Sonic Adventure 2 is a platform game released in 2001 by Sega and developed by Sonic Team USA. It was the Dreamcast's final Sonic the Hedgehog game before Sega exited the home console market. It has two good versus. evil stories: Sonic, Tails, and Knuckles the Echidna try to preserve the world, while Shadow, Doctor Eggman, and Rouge the Bat want to conquer it. Sonic and Shadow's tales are separated into three gameplay styles: fast-paced platforming, multi-directional shooting, and active exploration for Knuckles and Rouge.


    Sonic Adventure 2 garnered mostly excellent feedback for its gameplay diversity, aesthetics, and music, however, some questioned the camera, voice acting, and narrative. Sonic Adventure 2: Battle, an updated port for the GameCube, was released in late 2001 in Japan and early 2002 in North America and Europe, with better graphics and multiplayer possibilities. The Dreamcast and GameCube versions sold over 2 million units worldwide.


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    Sonic Adventure 2
    Sonic Adventure 2
    Sonic Adventure 2
    Sonic Adventure 2

  2. Sonic Adventure is a Sega Dreamcast platform game released in 1998 that was the first primary Sonic the Hedgehog game to incorporate 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their journey to gather the Chaos Emeralds and prevent series nemesis Doctor Robotnik from unleashing Chaos, an ancient evil. Players complete levels to advance the plot by controlling one of six characters, each with their own set of powers. Many components from previous Sonic games, like power-ups and the ring-based health system, remain in Sonic Adventure. Aside from the main game, users may engage in minigames such as racing and interact with Chao, a virtual pet.


    Journalists have listed Sonic Adventure as one of the finest Sonic games, and it is regarded as a significant release in both the franchise and the platform genre. Many of the characters and ideas introduced in Adventure reappeared in later Sonic games. Sonic Adventure 2 was launched in 2001 as a sequel. The adventure was converted to the GameCube and Windows in 2003, with improved visuals and new obstacles, and a high-definition version was published in 2010 for the PlayStation 3 and Xbox 360, and for Windows in 2011. These releases received less favorable reviews; critics believed the game had not aged well and played at an erratic frame rate.


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    Sonic Adventure
    Sonic Adventure
    Sonic Adventure
    Sonic Adventure
  3. Sonic Colors is a Sega platform game released in 2010. It chronicles Sonic's journey to prevent his arch-enemy Doctor Eggman from enslaving an alien civilization and conquering the Earth. The gameplay is similar to previous Sonic games in that players gather rings and kill monsters; the camera angle frequently flips from third-person to side-scrolling. Wisps, which are power-ups that the player may employ to improve attack strength and enter new places, are also introduced in the game.


    The game was created for a broader target than previous games, especially youngsters and Super Mario series enthusiasts. In preparation for the game's release, Sega delisted numerous Sonic games with low Metacritic scores in order to boost the brand's worth. Critics complimented Sonic Colors' aesthetics, music, soundtrack, gameplay, and replay value, and many saw it as a return to form for the franchise. Some, however, questioned the game's difficulty and multiplayer feature. Over two million copies were sold, making it a commercial success. The Wisp power-ups introduced in Sonic Colors become a Sonic franchise mainstay.


    View Details: colors.sonicthehedgehog.com

    Sonic Colors
    Sonic Colors
    Sonic Colors
    Sonic Colors
  4. Sonic Generations is a 2011 platform game released by Sega for the PlayStation 3, Xbox 360, Nintendo 3DS, and Windows. The game, created to commemorate the Sonic the Hedgehog franchise' 20th anniversary, follows Sonic and his sidekick Tails as they establish an alliance with their prior selves. It has two gameplay modes: "Classic", which uses a side-scrolling perspective akin to the original Sega Genesis Sonic games, and "Modern", which uses 3D levels similar to Sonic Unleashed (2008) and Sonic Colors (2010).


    Critics praised the game, and it was a financial success, selling 1.85 million copies by May 2012. Reviewers praised its aesthetics, soundtrack, and gameplay, calling it a fitting homage to the brand. It also got considerable criticism, mostly for its intermittent frame rate and control issues. The 3DS version received mixed reviews, with critics praising its short duration and design but dismissing it as inferior to Dimps' prior Sonic games. The Classic Sonic featured in the game has made several cameos throughout the franchise.


    View Details: sega.com/games/sonic-generations

    Sonic Generations
    Sonic Generations
    Sonic Generations
    Sonic Generations
  5. Sonic and the Secret Rings is a Wii platform video game released in 2007 by Sega. It was created by Sonic Team. It is the first title in the Sonic the Hedgehog franchise on the system, and it follows Sonic the Hedgehog's adventure to stop an evil genie known as the Erazor Djinn. Secret Rings employs a system of experience points and levels, as well as special moves that are unlocked through leveling up, in addition to the basic platforming gameplay of prior Sonic titles.


    Secret Rings garnered mixed reviews at its initial release. Reviewers liked the game's visual aesthetic and thought it was an upgrade over previous editions, but they were critical of its controls, which some stated required time to get used to, and its variable difficulty. Sonic and the Black Knight, a sequel released by Sega in 2009, complete the Sonic Storybook series. Sonic and the Secret Rings were removed off store shelves in 2010, after Sega's decision to remove all Sonic titles with low Metacritic scores in order to boost the brand's worth.


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    Sonic And The Secret Rings
    Sonic And The Secret Rings
    Sonic And The Secret Rings
    Sonic And The Secret Rings
  6. Sonic 3D Blast, also known as Sonic 3D: Flickies' Island in Europe and Japan, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. The player takes on the role of Sonic the Hedgehog and sets out on a mission to free the Flickies, birds imprisoned by Doctor Robotnik. Sonic must be guided through a number of themed stages in order to gather Flickies and destroy Robotnik. Though it keeps game elements from previous Sonic games, Sonic 3D Blast stands out with its isometric perspective and pre-rendered 3D models transformed into sprites.


    Sega launched both versions in November 1996, with a Windows port following the following year. Sonic 3D Blast was the final Sonic game produced for Genesis, and it has been rereleased in Sonic compilations and digital distribution channels. Despite its economic success, it earned mixed reviews. The isometric gameplay, controls, and tempo were criticized, while the aesthetics and soundtrack were complimented. Jon Burton, the Genesis version's principal programmer, published an unauthorized director's cut version in 2017 with altered gameplay aspects and enhanced controls.


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    Sonic 3D Blast
    Sonic 3D Blast
    Sonic 3D Blast
    Sonic 3D Blast
  7. Sonic Heroes is a 3D platform game released in 2003 by Sega as part of the Sonic the Hedgehog series. It was developed by Sonic Team USA and published by Sega. The player races across stages with a squad of series of characters collecting rings, defeating robots, and collecting the seven Chaos Emeralds required to destroy Doctor Eggman. To conquer obstacles in each level, the player shifts between the team's three characters, each with their own set of powers. Sonic Heroes abandons the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) in favor of a more linear approach reminiscent of Sega Genesis-era Sonic games.


    Reviewers were divided. They commended the game's emphasis on rapid action and drew comparisons to the series' earlier 2D entries, a decision that some saw as an upgrade over the Sonic Adventure titles. Reviewers praised the graphic style as well as the realistic sceneries and textures. Critics, on the other hand, panned the game for failing to solve prior series issues such as bad camera, controls, and voice acting. Despite receiving poor reviews, the game was a commercial success, selling 3.41 million copies by 2007.


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    Sonic Heroes
    Sonic Heroes
    Sonic Heroes
    Sonic Heroes
  8. Sonic Lost World is an action-adventure platform game released in 2013 by Sonic Team. It is part of the Sonic the Hedgehog franchise, and it was published in October 2013 by Nintendo for the Wii U and Nintendo 3DS in PAL territories, and by Sega in North America and Japan. In November 2015, a version for Microsoft Windows was published.


    Lost World follows Sonic the Hedgehog's efforts to stop the Deadly Six, an extraterrestrial tribe that acts as the game's major enemies, from siphoning the world's energy from the Lost Hex, the game's location. Sonic and his long-time companion Tails must collaborate with Doctor Eggman, their usual foe, to stop the Deadly Six, resulting in disputes between the three sides. While the gameplay is similar to that of the Sonic series in certain respects, it incorporates parkour techniques and boasts primarily circular level design with an emphasis on different approaches. The Wisp creatures from Sonic Colors appear as power-ups in the game.


    The game's development began shortly after the release of Sonic Colors in 2010. It was created using a tube-like level design and a basic, bright color palette to be streamlined and fluid in movement and design. When it was released, the game garnered mixed reviews; its controls and the Deadly Six were heavily panned, while its aesthetics and sounds were praised. Downloadable material, including additional levels and a new type of Wisp power, was published both alongside and after the game's debut.


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    Sonic: Lost World
    Sonic: Lost World
    Sonic: Lost World
    Sonic: Lost World
  9. Sonic Forces is a platform video game released in 2017 by Sega and developed by Sonic Team. It was published in November 2017 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One to commemorate the 25th anniversary of the Sonic the Hedgehog series. Sonic the Hedgehog joins a resistance army to oppose Doctor Eggman, who has controlled the planet with the help of new enemy Infinite. It has three gameplay modes: "Classic", which is side-scrolling gameplay akin to the original Sega Genesis Sonic games; "Modern", which is 3D gameplay similar to Sonic Unleashed (2008) and Sonic Colors (2010); and "Avatar", which is the player's unique character.


    Critics gave Sonic Forces mixed reviews. They complimented the game's presentation, soundtrack, voice acting, character creation system, and Modern Sonic gameplay, but they criticized the narrative, overly scripted level design and gameplay, technical issues, and the inclusion of Classic Sonic. Many reviews saw it as a letdown after the critically acclaimed Sonic Mania, which had been published earlier that year.


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    Sonic Forces
    Sonic Forces
    Sonic Forces
    Sonic Forces
  10. Sonic Unleashed is a Sonic the Hedgehog platform video game released in 2008. The plot follows Sonic as he attempts to rebuild the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while also dealing with his transformation into a "Werehog", a werewolf-like transformation gained after coming into contact with Dark Gaia's energy. The gameplay is divided into two unique types, each of which may be played during the day or at night. Daytime stages combine Sonic's classic platforming and trademark speed with a mix of behind-the-back third-person perspectives and 2D side-scroller platforming; action transitions effortlessly between these two views.


    Sonic Unleashed piqued the public's interest because video game writers regarded it as a possible return to Sonic's platforming beginnings. While it was a financial success, selling 2.45 million units, the critical response was divided. Some features were lauded, such as the sensation of speed in daylight levels and the images and music that make up the settings, while others were condemned, such as the Werehog game mechanism and various gameplay and design concepts. Many people believed that Unleashed was not the game that would revitalize the franchise.


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    Sonic Unleashed
    Sonic Unleashed
    Sonic Unleashed
    Sonic Unleashed



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